David Piech
Game Artist
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​​Email: digitalpiech@aol.com

​Reel: https://vimeo.com/63658834

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Here is a short project with self-imposed time constraints.
He is an "Imp", with the intention of making him cute yet off-putting.
with 914 tris and 1 256x256 diffuse

Test Animation for a project that was cut before
it got going. Still hand-drawing this frame by frame animation was good practice.

This splash art was completed for some classmates' group project. They did not have an artist to help them, so I quickly made there title screen which comprised of 3 pieces that they may use individually.

They supplied me great artistic freedom and some sprites to start from.

This Character was done in the style of Square Enix's (at the time Sqauresoft
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This model uses one 1024x1024 texture (Diffuse)
and is 1051 triangles
To the left are my textures.
A 1024x1024 Diffuse with a 512x512 diffuse
(that also has an alpha)

Feel Free to click on it for a better view (as a PDF)

The wolf to the right was a personal project.
In it I started in Zbrush, retypologized for a low poly, tweaked it in Maya, baked my Diffuse & Normal maps in XNormal, and finished up my textures in Photoshop.
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3078 Tris
2 Texture sets:
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1024x1024 For the Body:
Diffuse, Emissive, Specular, and Normal

256x64 For the Eye flame
Diffuse, Alpha Channel to Alpha Mask
Slide show
Click the picture to view it in greater detail


3078 Tris 2 Texture sets: 1024x1024 For the Body: Diffuse, Emissive, Specular, and Normal 256x64 For the Eye flame Diffuse, Alpha Channel to Alpha Mask Courtesy of Marmoset Toolbag

